RocketSim-CUDA: >5000x GPU Physics Acceleration
Challenge: Training Deep Reinforcement Learning agents in continuous control domains requires billions of physics steps. Standard single-threaded CPU physics engines create severe throughput bottlenecks, while continuous host-to-device PCIe memory transfers throttle neural network training.
Architecture: Ground-up C++/CUDA rewrite with strict 1:1 physical parity against Bullet Physics. Replaced polygon raycasts with analytic O(1) Signed Distance Fields (SDF), engineered coalesced Structure of Arrays (SoA) memory layouts, and enabled zero-copy PyTorch tensor sharing via DLPack directly in VRAM.
Impact: Simulates 65,536+ arenas (262k+ cars) concurrently on a single consumer GPU, achieving 116M+ SPS (Steps Per Second) and a >5,000x empirical speedup over CPU execution with zero PCIe round-trip traffic.